Godot 4.x · GDScript · Two complete games

Learn Godot by building
games, not by taking notes

Two hands-on courses where every lesson adds one working feature to a real game. You follow along in the editor and finish each track with a complete, shippable title — not a pile of disconnected snippets.

24 lessons total 2 finished games Godot 4.x · GDScript Beginner-friendly

Track 01 · 2D

Build GridFall

A falling-block grid puzzle. Learn the node/scene/script model, grids and coordinates, collision-by-data, rotation with wall kicks, scoring, a HUD, and export.

13 lessons · 6 modules · start here if you're new

Start the 2D track →

Track 02 · 3D

Build GlitchFall

A third-person 3D adventure. Learn 3D space, meshes and materials, a physics character, a follow camera, Area3D triggers, a gated goal, atmosphere, and export.

11 lessons · 5 modules · builds on the 2D basics

Start the 3D track →

How these courses work

Each lesson has one job: add a single working feature and explain exactly why it works. You'll write real GDScript, wire real nodes in the editor, and press play to see each piece run before moving on. Gotchas and checkpoints are called out along the way so you never drift far from a working build.

Start with GridFall if you're new to Godot — it teaches the node/scene/script model that everything else builds on. Jump to GlitchFall if you already know the basics and want 3D.

What you'll leave with