Godot 4.x · GDScript · Teach by example
A small third-person 3D adventure — explore a corrupted low-poly world, collect glitch fragments, dodge hazards, and reach the exit. Built the same way as the 2D track: one working feature per lesson, ending in a shippable game.
GlitchFall — steer a third-person character through a glitched world, collect every fragment to unlock the exit, avoid hazards that respawn you, and escape. You'll build a lit 3D scene, a CharacterBody3D controller, a follow camera, Area3D triggers for pickups and hazards, a gated goal, a HUD and win screen, atmosphere, and export.
Course syllabus
The 3D mindset, a lit world, and navigating the editor.
A physics player and a third-person follow camera.
Collectible fragments, hazards, and respawning.
The gated exit and a HUD with a win screen.
Glitch atmosphere, environment polish, sound, and export.
Start with the Godot 2D track first — it builds GridFall from scratch and teaches the node/scene/script fundamentals this track assumes. Prior Godot experience is enough to jump straight in.